City information

Taxation of Matrix

Marketplace
Wood198
Stone730
Ore47
Wool388
Food511
Cloth0
Tool0
Taler11500
Occupancy1874
Capacity2300
Occupation Percentage81.5%

Recent days' taxes Page << 1 ... 1198 1199 1200 1201 1202 ... 1572 >>
TimeCodeDescription
TUE, 11.04.2006, 20:017Versorgung Summe/Tag: (0,0,0,0,62,20,4,0)
TUE, 11.05.2010, 19:001Versorgung Spiele: (2841) Aktiv=82 Inaktiv=0 Selbst=2 => Tuecher: 436 Werkzeug: 147
TUE, 11.05.2010, 19:002Versorgung Buerger: Anz=33/0 Baustellen=1 => Tuecher: 264 Nahrung: 1980
TUE, 11.05.2010, 19:007Versorgung Summe/Tag: (0,0,0,0,66,23,5,0)
TUE, 11.05.2010, 19:003Vollstaendige Versorgung von Marktplatz. (4,3,1,5,3)
TUE, 11.05.2021, 19:007Versorgung Summe/Tag: (0,0,0,0,20,0,0,0)
TUE, 11.05.2021, 19:001Versorgung Spiele: (6859) Aktiv=113 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
TUE, 11.05.2021, 19:002Versorgung Buerger: Anz=23/0 Baustellen=1 => Tuecher: 0 Nahrung: 575
TUE, 11.05.2021, 19:003Vollstaendige Versorgung von Marktplatz. (0,0,1,0,1)
TUE, 11.06.2013, 19:007Versorgung Summe/Tag: (0,0,0,0,52,28,7,0)
TUE, 11.06.2013, 19:002Versorgung Buerger: Anz=31/0 Baustellen=0 => Tuecher: 248 Nahrung: 1550
TUE, 11.06.2013, 19:001Versorgung Spiele: (3968) Aktiv=99 Inaktiv=0 Selbst=0 => Tuecher: 579 Werkzeug: 190

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)