City information

Taxation of Metropolis

Marketplace
Wood9
Stone39
Ore7
Wool16
Food98
Cloth0
Tool0
Taler265
Occupancy169
Capacity5600
Occupation Percentage3%

Recent days' taxes Page << 1 ... 1198 1199 1200 1201 1202 ... 1749 >>
TimeCodeDescription
SAT, 06.11.2021, 18:002Versorgung Buerger: Anz=56/0 Baustellen=2 => Tuecher: 0 Nahrung: 2800
SAT, 06.11.2010, 18:001Versorgung Spiele: (2074) Aktiv=84 Inaktiv=0 Selbst=0 => Tuecher: 456 Werkzeug: 152
SAT, 06.11.2010, 18:003Vollstaendige Versorgung von Marktplatz. (1,3,0,6,4)
SAT, 06.11.2010, 18:007Versorgung Summe/Tag: (0,0,0,0,53,23,5,0)
SAT, 06.11.2010, 18:002Versorgung Buerger: Anz=32/0 Baustellen=0 => Tuecher: 256 Nahrung: 1600
SAT, 06.10.2012, 18:002Versorgung Buerger: Anz=52/0 Baustellen=2 => Tuecher: 416 Nahrung: 3640
SAT, 06.10.2012, 18:001Versorgung Spiele: (2774) Aktiv=118 Inaktiv=0 Selbst=0 => Tuecher: 769 Werkzeug: 246
SAT, 06.10.2012, 18:003Vollstaendige Versorgung von Marktplatz. (3,6,5,6,8)
SAT, 06.10.2012, 18:007Versorgung Summe/Tag: (0,0,0,0,121,40,8,0)
SAT, 06.10.2007, 20:287Versorgung Summe/Tag: (0,0,0,0,33,16,3,0)
SAT, 06.10.2007, 20:283Vollstaendige Versorgung von Marktplatz. (4,2,0,2,1)
SAT, 06.10.2007, 20:282Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)