City information

Taxation of Düsterwald

Marketplace
Wood0
Stone0
Ore0
Wool4
Food8
Cloth0
Tool0
Taler1
Occupancy12
Capacity1900
Occupation Percentage.6%

Recent days' taxes Page << 1 ... 1280 1281 1282 1283 1284 ... 1304 >>
TimeCodeDescription
WED, 27.11.2013, 06:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,26,5,1)
WED, 27.11.2013, 06:001Versorgung Spiele: (3343) Aktiv=0 Inaktiv=34 Selbst=0 => Tuecher: 0 Werkzeug: 34
WED, 27.11.2013, 06:005Kein Spiel mehr aktiv.
WED, 27.11.2013, 06:002Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
WED, 27.11.2013, 06:005Kein Spiel mehr aktiv.
WED, 27.12.2006, 23:221Versorgung Spiele: (817) Aktiv=32 Inaktiv=0 Selbst=1 => Tuecher: 182 Werkzeug: 58
WED, 27.12.2006, 23:222Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
WED, 27.12.2006, 23:227Versorgung Summe/Tag: (0,0,0,0,35,12,2,0)
WED, 27.12.2006, 23:223Vollstaendige Versorgung von Marktplatz. (1,1,5,0,1)
WED, 28.01.2009, 22:027Versorgung Summe/Tag: (0,0,0,0,32,10,2,0)
WED, 28.01.2009, 22:022Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
WED, 28.01.2009, 22:021Versorgung Spiele: (1580) Aktiv=20 Inaktiv=9 Selbst=5 => Tuecher: 125 Werkzeug: 47

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)