City information

Taxation of SilentHill

Marketplace
Wood144
Stone399
Ore52
Wool128
Food2
Cloth0
Tool20
Taler948
Occupancy825
Capacity2600
Occupation Percentage31.7%

Recent days' taxes Page << 1 ... 186 187 188 189 190 ... 1631 >>
TimeCodeDescription
FRI, 25.07.2025, 20:007Versorgung Summe/Tag: (0,0,0,0,22,0,0,0)
FRI, 25.07.2025, 20:003Vollstaendige Versorgung von Marktplatz. (1,0,0,1,0)
FRI, 25.08.2023, 20:002Versorgung Buerger: Anz=26/0 Baustellen=1 => Tuecher: 0 Nahrung: 650
FRI, 25.08.2023, 20:007Versorgung Summe/Tag: (0,0,0,0,22,0,0,0)
FRI, 25.08.2023, 20:003Vollstaendige Versorgung von Marktplatz. (0,1,1,0,0)
FRI, 25.08.2023, 20:001Versorgung Spiele: (5858) Aktiv=70 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
FRI, 25.09.2009, 22:021Versorgung Spiele: (776) Aktiv=32 Inaktiv=0 Selbst=0 => Tuecher: 215 Werkzeug: 63
FRI, 25.09.2009, 22:027Versorgung Summe/Tag: (0,0,0,0,35,13,3,0)
FRI, 25.09.2009, 22:022Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
FRI, 25.09.2009, 22:023Vollstaendige Versorgung von Marktplatz. (3,1,0,2,2)
FRI, 25.09.2015, 20:003Vollstaendige Versorgung von Marktplatz. (1,0,0,1,0)
FRI, 25.09.2015, 20:001Versorgung Spiele: (2967) Aktiv=64 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)