City information

Taxation of WolvesVillage

Marketplace
Wood96
Stone231
Ore79
Wool260
Food224
Cloth0
Tool0
Taler8176
Occupancy890
Capacity1700
Occupation Percentage52.4%

Recent days' taxes Page << 1 ... 307 308 309 310 311 ... 1480 >>
TimeCodeDescription
MON, 14.08.2017, 21:002Versorgung Buerger: Anz=17/0 Baustellen=1 => Tuecher: 0 Nahrung: 425
MON, 14.08.2017, 21:001Versorgung Spiele: (4454) Aktiv=42 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
MON, 14.08.2017, 21:003Vollstaendige Versorgung von Marktplatz. (0,0,0,1,0)
MON, 14.09.2009, 21:007Versorgung Summe/Tag: (0,0,0,0,30,13,2,0)
MON, 14.09.2009, 21:002Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
MON, 14.09.2009, 21:003Vollstaendige Versorgung von Marktplatz. (2,1,2,0,2)
MON, 14.09.2009, 21:001Versorgung Spiele: (1563) Aktiv=43 Inaktiv=0 Selbst=0 => Tuecher: 253 Werkzeug: 80
MON, 14.10.2013, 21:002Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
MON, 14.10.2013, 21:003Vollstaendige Versorgung von Marktplatz. (1,2,1,1,1)
MON, 14.10.2013, 21:001Versorgung Spiele: (3054) Aktiv=20 Inaktiv=19 Selbst=3 => Tuecher: 134 Werkzeug: 61
MON, 14.10.2013, 21:007Versorgung Summe/Tag: (0,0,0,0,28,9,2,0)
MON, 14.11.2005, 23:197Versorgung Summe/Tag: (0,0,0,0,17,8,1,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)