City information

Taxation of ATLANTIS

Marketplace
Wood363
Stone96
Ore186
Wool336
Food223
Cloth0
Tool0
Taler6000
Occupancy1204
Capacity1200
Occupation Percentage100.3%

Recent days' taxes Page << 1 ... 371 372 373 374 375 ... 1118 >>
TimeCodeDescription
SAT, 10.11.2007, 21:592Versorgung Buerger: Anz=19/0 Baustellen=1 => Tuecher: 152 Nahrung: 1140
SAT, 10.11.2007, 21:597Versorgung Summe/Tag: (0,0,0,0,38,11,2,0)
SAT, 10.11.2007, 21:591Versorgung Spiele: (1928) Aktiv=24 Inaktiv=19 Selbst=3 => Tuecher: 156 Werkzeug: 66
SAT, 10.11.2007, 21:593Vollstaendige Versorgung von Marktplatz. (1,0,1,5,1)
SAT, 10.11.2012, 20:001Versorgung Spiele: (3755) Aktiv=44 Inaktiv=7 Selbst=0 => Tuecher: 266 Werkzeug: 93
SAT, 10.11.2012, 20:003Vollstaendige Versorgung von Marktplatz. (1,1,2,3,0)
SAT, 10.11.2012, 20:007Versorgung Summe/Tag: (0,0,0,0,20,12,3,0)
SAT, 10.11.2012, 20:002Versorgung Buerger: Anz=12/0 Baustellen=0 => Tuecher: 96 Nahrung: 600
SAT, 10.12.2005, 23:252Versorgung Buerger: Anz=21/0 Baustellen=1 => Tuecher: 168 Nahrung: 1260
SAT, 10.12.2005, 23:253Vollstaendige Versorgung von Marktplatz. (1,1,3,1,3)
SAT, 10.12.2005, 23:257Versorgung Summe/Tag: (0,0,0,0,42,13,2,0)
SAT, 10.12.2005, 23:251Versorgung Spiele: (1228) Aktiv=41 Inaktiv=4 Selbst=0 => Tuecher: 218 Werkzeug: 76

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)