City information

Taxation of Stonehenge

Marketplace
Wood0
Stone0
Ore0
Wool17
Food303
Cloth0
Tool0
Taler0
Occupancy320
Capacity1600
Occupation Percentage20%

Recent days' taxes Page << 1 ... 379 380 381 382 383 ... 1870 >>
TimeCodeDescription
MON, 13.09.2021, 05:001Versorgung Spiele: (6881) Aktiv=57 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
MON, 13.09.2021, 05:007Versorgung Summe/Tag: (0,0,0,0,14,0,0,0)
MON, 13.09.2021, 05:002Versorgung Buerger: Anz=16/0 Baustellen=1 => Tuecher: 0 Nahrung: 400
MON, 13.09.2021, 05:003Vollstaendige Versorgung von Marktplatz. (0,0,1,0,0)
MON, 13.10.2008, 22:022Versorgung Buerger: Anz=21/0 Baustellen=1 => Tuecher: 168 Nahrung: 1260
MON, 13.10.2008, 22:021Versorgung Spiele: (2164) Aktiv=52 Inaktiv=0 Selbst=0 => Tuecher: 325 Werkzeug: 100
MON, 13.10.2008, 22:027Versorgung Summe/Tag: (0,0,0,0,42,16,3,0)
MON, 13.10.2008, 22:023Vollstaendige Versorgung von Marktplatz. (2,2,1,3,2)
MON, 13.11.2006, 22:522Versorgung Buerger: Anz=19/0 Baustellen=1 => Tuecher: 152 Nahrung: 1140
MON, 13.11.2006, 22:527Versorgung Summe/Tag: (0,0,0,0,38,14,3,0)
MON, 13.11.2006, 22:521Versorgung Spiele: (1464) Aktiv=42 Inaktiv=0 Selbst=0 => Tuecher: 270 Werkzeug: 82
MON, 13.11.2006, 22:523Vollstaendige Versorgung von Marktplatz. (1,2,4,2,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)