City information

Taxation of Stonehenge

Marketplace
Wood0
Stone0
Ore0
Wool17
Food303
Cloth0
Tool0
Taler0
Occupancy320
Capacity1600
Occupation Percentage20%

Recent days' taxes Page << 1 ... 388 389 390 391 392 ... 1870 >>
TimeCodeDescription
MON, 14.10.2024, 05:003Vollstaendige Versorgung von Marktplatz. (1,0,0,0,0)
MON, 14.10.2024, 05:007Versorgung Summe/Tag: (0,0,0,0,13,0,0,0)
MON, 14.10.2024, 05:001Versorgung Spiele: (8008) Aktiv=59 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
MON, 14.10.2024, 05:002Versorgung Buerger: Anz=16/0 Baustellen=1 => Tuecher: 0 Nahrung: 400
MON, 14.11.2005, 23:193Vollstaendige Versorgung von Marktplatz. (1,1,2,1,1)
MON, 14.11.2005, 23:192Versorgung Buerger: Anz=15/0 Baustellen=0 => Tuecher: 120 Nahrung: 750
MON, 14.11.2005, 23:191Versorgung Spiele: (1100) Aktiv=35 Inaktiv=0 Selbst=0 => Tuecher: 200 Werkzeug: 62
MON, 14.11.2005, 23:197Versorgung Summe/Tag: (0,0,0,0,25,11,2,0)
MON, 14.11.2011, 05:011Versorgung Spiele: (3290) Aktiv=59 Inaktiv=0 Selbst=1 => Tuecher: 401 Werkzeug: 124
MON, 14.11.2011, 05:012Versorgung Buerger: Anz=20/0 Baustellen=1 => Tuecher: 160 Nahrung: 1200
MON, 14.11.2011, 05:017Versorgung Summe/Tag: (0,0,0,0,40,19,4,0)
MON, 14.11.2011, 05:013Vollstaendige Versorgung von Marktplatz. (1,2,2,6,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)