City information

Taxation of Comune

Marketplace
Wood97
Stone117
Ore83
Wool405
Food276
Cloth10
Tool50
Taler1630
Occupancy1258
Capacity3500
Occupation Percentage35.9%

Recent days' taxes Page << 1 ... 389 390 391 392 393 ... 1257 >>
TimeCodeDescription
SAT, 06.02.2010, 02:073Vollstaendige Versorgung von Marktplatz. (4,2,2,6,0)
SAT, 06.02.2010, 02:077Versorgung Summe/Tag: (0,0,0,0,64,21,4,0)
SAT, 06.02.2010, 02:071Versorgung Spiele: (1425) Aktiv=59 Inaktiv=0 Selbst=0 => Tuecher: 353 Werkzeug: 111
SAT, 06.02.2010, 02:072Versorgung Buerger: Anz=32/0 Baustellen=1 => Tuecher: 256 Nahrung: 1920
SAT, 06.02.2021, 08:002Versorgung Buerger: Anz=35/0 Baustellen=1 => Tuecher: 0 Nahrung: 875
SAT, 06.02.2021, 08:001Versorgung Spiele: (5443) Aktiv=118 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
SAT, 06.02.2021, 08:003Vollstaendige Versorgung von Marktplatz. (1,1,0,0,0)
SAT, 06.02.2021, 08:007Versorgung Summe/Tag: (0,0,0,0,29,0,0,0)
SAT, 06.03.2010, 00:093Vollstaendige Versorgung von Marktplatz. (0,4,3,4,2)
SAT, 06.03.2010, 00:092Versorgung Buerger: Anz=32/0 Baustellen=1 => Tuecher: 256 Nahrung: 1920
SAT, 06.03.2010, 00:091Versorgung Spiele: (1453) Aktiv=60 Inaktiv=0 Selbst=0 => Tuecher: 363 Werkzeug: 114
SAT, 06.03.2010, 00:097Versorgung Summe/Tag: (0,0,0,0,64,20,3,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)