City information

Taxation of OldFolksTown

Marketplace
Wood0
Stone0
Ore0
Wool1500
Food1500
Cloth0
Tool0
Taler0
Occupancy3000
Capacity3700
Occupation Percentage81.1%

Recent days' taxes Page << 1 ... 389 390 391 392 393 ... 1138 >>
TimeCodeDescription
SAT, 12.07.2014, 23:002Versorgung Buerger: Anz=28/0 Baustellen=0 => Tuecher: 224 Nahrung: 1400
SAT, 12.07.2014, 23:007Versorgung Summe/Tag: (0,0,0,0,47,18,3,0)
SAT, 12.08.2006, 21:281Versorgung Spiele: (1473) Aktiv=56 Inaktiv=4 Selbst=3 => Tuecher: 299 Werkzeug: 103
SAT, 12.08.2006, 21:287Versorgung Summe/Tag: (0,0,0,0,110,28,4,20)
SAT, 12.08.2006, 21:283Vollstaendige Versorgung von Marktplatz. (6,5,7,2,1)
SAT, 12.08.2006, 21:282Versorgung Buerger: Anz=66/1 Baustellen=0 => Tuecher: 528 Nahrung: 3300
SAT, 12.09.2009, 23:001Versorgung Spiele: (2600) Aktiv=55 Inaktiv=5 Selbst=2 => Tuecher: 253 Werkzeug: 92
SAT, 12.09.2009, 23:002Versorgung Buerger: Anz=46/0 Baustellen=0 => Tuecher: 368 Nahrung: 2300
SAT, 12.09.2009, 23:007Versorgung Summe/Tag: (0,0,0,0,77,21,3,0)
SAT, 12.09.2009, 23:003Vollstaendige Versorgung von Marktplatz. (3,5,3,1,3)
SAT, 12.10.2013, 23:007Versorgung Summe/Tag: (0,0,0,0,54,18,3,0)
SAT, 12.10.2013, 23:003Vollstaendige Versorgung von Marktplatz. (4,2,0,4,2)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)