City information

Taxation of Stonehenge

Marketplace
Wood27
Stone54
Ore3
Wool47
Food267
Cloth0
Tool0
Taler1979
Occupancy398
Capacity1600
Occupation Percentage24.9%

Recent days' taxes Page << 1 ... 406 407 408 409 410 ... 1870 >>
TimeCodeDescription
MON, 16.10.2006, 22:453Vollstaendige Versorgung von Marktplatz. (2,3,0,2,1)
MON, 16.10.2006, 22:457Versorgung Summe/Tag: (0,0,0,0,36,14,2,0)
MON, 16.10.2006, 22:452Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 144 Nahrung: 1080
MON, 16.10.2006, 22:451Versorgung Spiele: (1436) Aktiv=42 Inaktiv=0 Selbst=0 => Tuecher: 270 Werkzeug: 82
MON, 16.10.2023, 05:002Versorgung Buerger: Anz=16/0 Baustellen=1 => Tuecher: 0 Nahrung: 400
MON, 16.10.2023, 05:007Versorgung Summe/Tag: (0,0,0,0,13,0,0,0)
MON, 16.10.2023, 05:001Versorgung Spiele: (7644) Aktiv=58 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
MON, 16.10.2023, 05:003Vollstaendige Versorgung von Marktplatz. (0,0,0,0,1)
MON, 16.11.2009, 22:032Versorgung Buerger: Anz=19/0 Baustellen=1 => Tuecher: 152 Nahrung: 1140
MON, 16.11.2009, 22:037Versorgung Summe/Tag: (0,0,0,0,38,15,4,0)
MON, 16.11.2009, 22:033Vollstaendige Versorgung von Marktplatz. (2,2,0,5,1)
MON, 16.11.2009, 22:031Versorgung Spiele: (2563) Aktiv=53 Inaktiv=0 Selbst=0 => Tuecher: 323 Werkzeug: 101

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)