City information

Taxation of IsleOfJoy

Marketplace
Wood407
Stone384
Ore110
Wool390
Food309
Cloth0
Tool0
Taler104
Occupancy1600
Capacity1600
Occupation Percentage100%

Recent days' taxes Page << 1 ... 415 416 417 418 419 ... 1282 >>
TimeCodeDescription
SAT, 09.04.2011, 05:007Versorgung Summe/Tag: (0,0,0,0,34,8,1,0)
SAT, 09.04.2011, 05:003Vollstaendige Versorgung von Marktplatz. (1,1,3,1,0)
SAT, 09.04.2011, 05:001Versorgung Spiele: (2044) Aktiv=15 Inaktiv=16 Selbst=6 => Tuecher: 120 Werkzeug: 53
SAT, 09.04.2011, 05:002Versorgung Buerger: Anz=17/0 Baustellen=1 => Tuecher: 136 Nahrung: 1020
SAT, 09.05.2009, 22:002Versorgung Buerger: Anz=16/0 Baustellen=1 => Tuecher: 128 Nahrung: 960
SAT, 09.05.2009, 22:001Versorgung Spiele: (1344) Aktiv=36 Inaktiv=1 Selbst=0 => Tuecher: 213 Werkzeug: 68
SAT, 09.05.2009, 22:003Vollstaendige Versorgung von Marktplatz. (0,2,3,2,0)
SAT, 09.05.2009, 22:007Versorgung Summe/Tag: (0,0,0,0,32,11,2,0)
SAT, 09.06.2007, 23:597Versorgung Summe/Tag: (0,0,0,0,30,11,2,0)
SAT, 09.06.2007, 23:591Versorgung Spiele: (644) Aktiv=35 Inaktiv=0 Selbst=0 => Tuecher: 203 Werkzeug: 64
SAT, 09.06.2007, 23:593Vollstaendige Versorgung von Marktplatz. (4,0,2,1,0)
SAT, 09.06.2007, 23:592Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)