City information

Taxation of NewIsland

Marketplace
Wood345
Stone404
Ore360
Wool779
Food512
Cloth0
Tool0
Taler2481
Occupancy2400
Capacity2400
Occupation Percentage100%

Recent days' taxes Page << 1 ... 419 420 421 422 423 ... 1246 >>
TimeCodeDescription
THU, 20.03.2008, 22:091Versorgung Spiele: (1798) Aktiv=49 Inaktiv=0 Selbst=4 => Tuecher: 250 Werkzeug: 83
THU, 20.03.2008, 22:097Versorgung Summe/Tag: (0,0,0,0,38,15,3,0)
THU, 20.03.2008, 22:093Vollstaendige Versorgung von Marktplatz. (4,2,1,0,2)
THU, 20.02.2014, 05:011Versorgung Spiele: (3960) Aktiv=0 Inaktiv=55 Selbst=0 => Tuecher: 0 Werkzeug: 55
THU, 20.02.2014, 05:017Versorgung Summe/Tag: (0,0,0,0,35,6,2,0)
THU, 20.02.2014, 05:016Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,32,6,2)
THU, 20.02.2014, 05:015Kein Spiel mehr aktiv.
THU, 20.02.2014, 05:012Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
THU, 20.02.2014, 05:015Kein Spiel mehr aktiv.
THU, 20.01.2011, 22:041Versorgung Spiele: (2834) Aktiv=45 Inaktiv=3 Selbst=8 => Tuecher: 255 Werkzeug: 87
THU, 20.01.2011, 22:043Vollstaendige Versorgung von Marktplatz. (1,0,3,2,4)
THU, 20.01.2011, 22:042Versorgung Buerger: Anz=24/0 Baustellen=1 => Tuecher: 192 Nahrung: 1440

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)