City information

Taxation of Alkatraz

Marketplace
Wood13
Stone21
Ore21
Wool27
Food36
Cloth0
Tool0
Taler140
Occupancy118
Capacity4200
Occupation Percentage2.8%

Recent days' taxes Page << 1 ... 42 43 44 45 46 ... 1297 >>
TimeCodeDescription
WED, 24.08.2022, 22:002Versorgung Buerger: Anz=40/0 Baustellen=1 => Tuecher: 0 Nahrung: 1000
WED, 24.08.2011, 05:023Vollstaendige Versorgung von Marktplatz. (1,3,3,1,2)
WED, 24.08.2011, 05:027Versorgung Summe/Tag: (0,0,0,0,46,15,3,0)
WED, 24.08.2011, 05:022Versorgung Buerger: Anz=28/0 Baustellen=0 => Tuecher: 224 Nahrung: 1400
WED, 24.08.2011, 05:021Versorgung Spiele: (3311) Aktiv=30 Inaktiv=36 Selbst=0 => Tuecher: 228 Werkzeug: 106
WED, 24.08.2005, 22:592Versorgung Buerger: Anz=26/0 Baustellen=0 => Tuecher: 208 Nahrung: 1300
WED, 24.08.2005, 22:593Vollstaendige Versorgung von Marktplatz. (1,1,2,3,3)
WED, 24.08.2005, 22:597Versorgung Summe/Tag: (0,0,0,0,43,15,3,0)
WED, 24.08.2005, 22:591Versorgung Spiele: (1120) Aktiv=50 Inaktiv=4 Selbst=1 => Tuecher: 239 Werkzeug: 84
WED, 24.07.2013, 22:002Versorgung Buerger: Anz=21/1 Baustellen=0 => Tuecher: 168 Nahrung: 1050
WED, 24.07.2013, 22:001Versorgung Spiele: (4011) Aktiv=1 Inaktiv=59 Selbst=0 => Tuecher: 10 Werkzeug: 62
WED, 24.07.2013, 22:004Versorgung ueber Lager abgewickelt.

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)