City information

Taxation of Mysteria

Marketplace
Wood414
Stone280
Ore230
Wool700
Food476
Cloth0
Tool0
Taler10500
Occupancy2100
Capacity2100
Occupation Percentage100%

Recent days' taxes Page << 1 ... 472 473 474 475 476 ... 1122 >>
TimeCodeDescription
SAT, 29.09.2007, 09:221Versorgung Spiele: (1886) Aktiv=32 Inaktiv=7 Selbst=0 => Tuecher: 221 Werkzeug: 74
SAT, 29.09.2007, 09:227Versorgung Summe/Tag: (0,0,0,0,30,12,2,0)
SAT, 29.09.2007, 09:223Vollstaendige Versorgung von Marktplatz. (0,0,2,1,4)
SAT, 29.09.2012, 05:013Vollstaendige Versorgung von Marktplatz. (1,5,2,1,1)
SAT, 29.09.2012, 05:011Versorgung Spiele: (3713) Aktiv=51 Inaktiv=3 Selbst=1 => Tuecher: 339 Werkzeug: 107
SAT, 29.09.2012, 05:012Versorgung Buerger: Anz=22/0 Baustellen=0 => Tuecher: 176 Nahrung: 1100
SAT, 29.09.2012, 05:017Versorgung Summe/Tag: (0,0,0,0,37,17,3,0)
SAT, 29.10.2005, 23:151Versorgung Spiele: (1186) Aktiv=38 Inaktiv=4 Selbst=0 => Tuecher: 224 Werkzeug: 74
SAT, 29.10.2005, 23:152Versorgung Buerger: Anz=20/0 Baustellen=1 => Tuecher: 160 Nahrung: 1200
SAT, 29.10.2005, 23:157Versorgung Summe/Tag: (0,0,0,0,40,13,2,0)
SAT, 29.10.2005, 23:153Vollstaendige Versorgung von Marktplatz. (1,3,1,1,2)
SAT, 29.10.2011, 05:001Versorgung Spiele: (3377) Aktiv=51 Inaktiv=3 Selbst=1 => Tuecher: 339 Werkzeug: 107

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)