City information

Taxation of Clantobia

Marketplace
Wood984
Stone984
Ore439
Wool2203
Food1390
Cloth0
Tool0
Taler30000
Occupancy6000
Capacity6000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 570 571 572 573 574 ... 1116 >>
TimeCodeDescription
SUN, 13.05.2012, 20:007Versorgung Summe/Tag: (0,0,0,0,74,31,6,0)
SUN, 13.05.2007, 23:561Versorgung Spiele: (1747) Aktiv=14 Inaktiv=24 Selbst=3 => Tuecher: 89 Werkzeug: 51
SUN, 13.05.2007, 23:563Vollstaendige Versorgung von Marktplatz. (2,2,2,0,0)
SUN, 13.05.2007, 23:567Versorgung Summe/Tag: (0,0,0,0,29,8,2,0)
SUN, 13.05.2007, 23:562Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
SUN, 13.04.2014, 20:007Versorgung Summe/Tag: (0,0,0,0,75,37,8,0)
SUN, 13.04.2014, 20:001Versorgung Spiele: (4274) Aktiv=95 Inaktiv=7 Selbst=0 => Tuecher: 758 Werkzeug: 238
SUN, 13.04.2014, 20:002Versorgung Buerger: Anz=45/0 Baustellen=0 => Tuecher: 360 Nahrung: 2250
SUN, 13.04.2014, 20:003Vollstaendige Versorgung von Marktplatz. (8,4,4,2,4)
SUN, 13.04.2008, 22:141Versorgung Spiele: (2083) Aktiv=16 Inaktiv=22 Selbst=3 => Tuecher: 106 Werkzeug: 54
SUN, 13.04.2008, 22:143Vollstaendige Versorgung von Marktplatz. (3,1,1,0,1)
SUN, 13.04.2008, 22:142Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)