City information

Taxation of IsleOfJoy

Marketplace
Wood402
Stone385
Ore110
Wool392
Food311
Cloth0
Tool0
Taler65
Occupancy1600
Capacity1600
Occupation Percentage100%

Recent days' taxes Page << 1 ... 656 657 658 659 660 ... 1282 >>
TimeCodeDescription
SUN, 18.09.2022, 05:001Versorgung Spiele: (6224) Aktiv=47 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
SUN, 18.09.2022, 05:002Versorgung Buerger: Anz=15/1 Baustellen=1 => Tuecher: 0 Nahrung: 375
SUN, 18.09.2022, 05:004Versorgung ueber Lager abgewickelt.
SUN, 18.09.2022, 05:007Versorgung Summe/Tag: (0,0,0,0,13,0,0,20)
SUN, 18.10.2009, 22:003Vollstaendige Versorgung von Marktplatz. (3,1,1,2,0)
SUN, 18.10.2009, 22:007Versorgung Summe/Tag: (0,0,0,0,32,11,2,0)
SUN, 18.10.2009, 22:001Versorgung Spiele: (1506) Aktiv=35 Inaktiv=0 Selbst=2 => Tuecher: 203 Werkzeug: 64
SUN, 18.10.2009, 22:002Versorgung Buerger: Anz=16/0 Baustellen=1 => Tuecher: 128 Nahrung: 960
SUN, 18.11.2007, 22:007Versorgung Summe/Tag: (0,0,0,0,36,12,3,0)
SUN, 18.11.2007, 22:003Vollstaendige Versorgung von Marktplatz. (3,1,1,1,2)
SUN, 18.11.2007, 22:001Versorgung Spiele: (807) Aktiv=37 Inaktiv=0 Selbst=0 => Tuecher: 220 Werkzeug: 69
SUN, 18.11.2007, 22:002Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 144 Nahrung: 1080

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)