City information

Taxation of CAMELOT

Marketplace
Wood105
Stone103
Ore88
Wool634
Food469
Cloth0
Tool0
Taler1135
Occupancy1399
Capacity2000
Occupation Percentage70%

Recent days' taxes Page << 1 ... 700 701 702 703 704 ... 1138 >>
TimeCodeDescription
THU, 10.04.2014, 21:002Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
THU, 10.05.2007, 23:487Versorgung Summe/Tag: (0,0,0,0,57,21,4,0)
THU, 10.05.2007, 23:483Vollstaendige Versorgung von Marktplatz. (6,0,2,4,2)
THU, 10.05.2007, 23:481Versorgung Spiele: (748) Aktiv=55 Inaktiv=0 Selbst=1 => Tuecher: 367 Werkzeug: 112
THU, 10.05.2007, 23:482Versorgung Buerger: Anz=34/0 Baustellen=0 => Tuecher: 272 Nahrung: 1700
THU, 10.05.2012, 21:001Versorgung Spiele: (2574) Aktiv=43 Inaktiv=20 Selbst=0 => Tuecher: 322 Werkzeug: 118
THU, 10.05.2012, 21:002Versorgung Buerger: Anz=22/0 Baustellen=0 => Tuecher: 176 Nahrung: 1100
THU, 10.05.2012, 21:007Versorgung Summe/Tag: (0,0,0,0,36,17,4,0)
THU, 10.05.2012, 21:003Vollstaendige Versorgung von Marktplatz. (3,1,2,1,3)
THU, 10.06.2010, 21:002Versorgung Buerger: Anz=29/0 Baustellen=0 => Tuecher: 232 Nahrung: 1450
THU, 10.06.2010, 21:003Vollstaendige Versorgung von Marktplatz. (4,2,0,2,3)
THU, 10.06.2010, 21:007Versorgung Summe/Tag: (0,0,0,0,48,17,3,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)