City information

Taxation of CAMELOT

Marketplace
Wood105
Stone103
Ore88
Wool634
Food469
Cloth0
Tool0
Taler1135
Occupancy1399
Capacity2000
Occupation Percentage70%

Recent days' taxes Page << 1 ... 715 716 717 718 719 ... 1138 >>
TimeCodeDescription
THU, 13.02.2025, 21:007Versorgung Summe/Tag: (0,0,0,0,17,0,0,0)
THU, 13.03.2008, 22:072Versorgung Buerger: Anz=32/0 Baustellen=0 => Tuecher: 256 Nahrung: 1600
THU, 13.03.2008, 22:077Versorgung Summe/Tag: (0,0,0,0,54,21,3,0)
THU, 13.03.2008, 22:073Vollstaendige Versorgung von Marktplatz. (3,4,1,3,2)
THU, 13.03.2008, 22:071Versorgung Spiele: (1056) Aktiv=60 Inaktiv=0 Selbst=0 => Tuecher: 378 Werkzeug: 116
THU, 13.03.2014, 21:003Vollstaendige Versorgung von Marktplatz. (2,3,1,2,2)
THU, 13.03.2014, 21:002Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
THU, 13.03.2014, 21:007Versorgung Summe/Tag: (0,0,0,0,35,18,4,0)
THU, 13.03.2014, 21:001Versorgung Spiele: (3247) Aktiv=49 Inaktiv=18 Selbst=0 => Tuecher: 379 Werkzeug: 133
THU, 13.04.2006, 22:021Versorgung Spiele: (356) Aktiv=29 Inaktiv=0 Selbst=0 => Tuecher: 212 Werkzeug: 63
THU, 13.04.2006, 22:027Versorgung Summe/Tag: (0,0,0,0,46,13,2,0)
THU, 13.04.2006, 22:022Versorgung Buerger: Anz=23/0 Baustellen=1 => Tuecher: 184 Nahrung: 1380

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)