City information

Taxation of Emerald.City

Marketplace
Wood12
Stone18
Ore0
Wool34
Food13
Cloth0
Tool10
Taler866
Occupancy127
Capacity6600
Occupation Percentage1.9%

Recent days' taxes Page << 1 ... 740 741 742 743 744 ... 1125 >>
TimeCodeDescription
THU, 19.04.2012, 10:003Vollstaendige Versorgung von Marktplatz. (1,5,4,4,3)
THU, 19.04.2012, 10:002Versorgung Buerger: Anz=47/0 Baustellen=0 => Tuecher: 376 Nahrung: 2350
THU, 19.04.2012, 10:007Versorgung Summe/Tag: (0,0,0,0,78,26,4,0)
THU, 19.04.2012, 10:001Versorgung Spiele: (3550) Aktiv=64 Inaktiv=1 Selbst=0 => Tuecher: 385 Werkzeug: 123
THU, 19.05.2005, 22:377Versorgung Summe/Tag: (0,0,0,0,53,15,3,0)
THU, 19.05.2005, 22:373Vollstaendige Versorgung von Marktplatz. (0,1,5,4,1)
THU, 19.05.2005, 22:371Versorgung Spiele: (1023) Aktiv=37 Inaktiv=0 => Tuecher: 208 Werkzeug: 65
THU, 19.05.2005, 22:372Versorgung Buerger: Anz=32/6 Baustellen=0 => Tuecher: 256 Nahrung: 1600
THU, 19.05.2011, 10:007Versorgung Summe/Tag: (0,0,0,0,86,27,4,0)
THU, 19.05.2011, 10:002Versorgung Buerger: Anz=52/0 Baustellen=0 => Tuecher: 416 Nahrung: 2600
THU, 19.05.2011, 10:001Versorgung Spiele: (3214) Aktiv=63 Inaktiv=1 Selbst=0 => Tuecher: 387 Werkzeug: 124
THU, 19.05.2011, 10:003Vollstaendige Versorgung von Marktplatz. (4,4,4,3,3)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)