City information

Taxation of Queen's Gambit

Marketplace
Wood101
Stone409
Ore287
Wool568
Food350
Cloth0
Tool37
Taler9500
Occupancy1900
Capacity1900
Occupation Percentage100%

Recent days' taxes Page << 1 ... 862 863 864 865 866 ... 1124 >>
TimeCodeDescription
TUE, 12.06.2007, 00:001Versorgung Spiele: (1209) Aktiv=38 Inaktiv=0 Selbst=0 => Tuecher: 224 Werkzeug: 70
TUE, 12.06.2007, 00:002Versorgung Buerger: Anz=10/0 Baustellen=1 => Tuecher: 80 Nahrung: 600
TUE, 12.06.2007, 00:007Versorgung Summe/Tag: (0,0,0,0,20,10,3,0)
TUE, 12.06.2007, 00:003Vollstaendige Versorgung von Marktplatz. (2,1,2,0,1)
TUE, 12.06.2012, 05:011Versorgung Spiele: (3036) Aktiv=32 Inaktiv=15 Selbst=0 => Tuecher: 212 Werkzeug: 81
TUE, 12.06.2012, 05:013Vollstaendige Versorgung von Marktplatz. (3,2,2,1,0)
TUE, 12.06.2012, 05:012Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
TUE, 12.06.2012, 05:017Versorgung Summe/Tag: (0,0,0,0,31,13,3,0)
TUE, 12.07.2005, 22:501Versorgung Spiele: (510) Aktiv=25 Inaktiv=0 Selbst=0 => Tuecher: 160 Werkzeug: 48
TUE, 12.07.2005, 22:507Versorgung Summe/Tag: (0,0,0,0,18,8,2,0)
TUE, 12.07.2005, 22:502Versorgung Buerger: Anz=11/0 Baustellen=0 => Tuecher: 88 Nahrung: 550
TUE, 12.07.2005, 22:503Vollstaendige Versorgung von Marktplatz. (0,2,0,1,2)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)