City information

Taxation of Matrix

Marketplace
Wood198
Stone730
Ore47
Wool388
Food511
Cloth0
Tool0
Taler11500
Occupancy1874
Capacity2300
Occupation Percentage81.5%

Recent days' taxes Page << 1 ... 879 880 881 882 883 ... 1572 >>
TimeCodeDescription
SUN, 03.07.2011, 19:007Versorgung Summe/Tag: (0,0,0,0,66,26,6,0)
SUN, 03.07.2005, 22:487Versorgung Summe/Tag: (0,0,0,0,45,19,4,0)
SUN, 03.07.2005, 22:481Versorgung Spiele: (1068) Aktiv=64 Inaktiv=0 Selbst=1 => Tuecher: 337 Werkzeug: 112
SUN, 03.07.2005, 22:482Versorgung Buerger: Anz=27/0 Baustellen=0 => Tuecher: 216 Nahrung: 1350
SUN, 03.07.2005, 22:483Vollstaendige Versorgung von Marktplatz. (1,3,1,2,5)
SUN, 03.06.2012, 19:002Versorgung Buerger: Anz=31/0 Baustellen=0 => Tuecher: 248 Nahrung: 1550
SUN, 03.06.2012, 19:004Versorgung ueber Lager abgewickelt.
SUN, 03.06.2012, 19:001Versorgung Spiele: (3595) Aktiv=96 Inaktiv=0 Selbst=1 => Tuecher: 564 Werkzeug: 185
SUN, 03.06.2012, 19:007Versorgung Summe/Tag: (0,0,0,0,52,27,7,0)
SUN, 03.06.2007, 20:577Versorgung Summe/Tag: (0,0,0,0,53,21,4,0)
SUN, 03.06.2007, 20:572Versorgung Buerger: Anz=32/0 Baustellen=0 => Tuecher: 256 Nahrung: 1600
SUN, 03.06.2007, 20:571Versorgung Spiele: (1768) Aktiv=71 Inaktiv=0 Selbst=1 => Tuecher: 365 Werkzeug: 123

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)