City information

Taxation of EnglishTown

Marketplace
Wood1597
Stone1325
Ore789
Wool3196
Food1893
Cloth0
Tool0
Taler44000
Occupancy8800
Capacity8800
Occupation Percentage100%

Recent days' taxes Page << 1 ... 879 880 881 882 883 ... 1118 >>
TimeCodeDescription
MON, 15.10.2007, 12:291Versorgung Spiele: (1902) Aktiv=148 Inaktiv=3 Selbst=0 => Tuecher: 817 Werkzeug: 265
MON, 15.10.2007, 12:293Vollstaendige Versorgung von Marktplatz. (26,19,21,14,17)
MON, 15.10.2007, 12:292Versorgung Buerger: Anz=345/0 Baustellen=0 => Tuecher: 2760 Nahrung: 17250
MON, 15.10.2007, 12:297Versorgung Summe/Tag: (0,0,0,0,575,119,9,0)
MON, 15.09.2008, 10:001Versorgung Spiele: (2238) Aktiv=155 Inaktiv=3 Selbst=0 => Tuecher: 923 Werkzeug: 294
MON, 15.09.2008, 10:002Versorgung Buerger: Anz=278/0 Baustellen=0 => Tuecher: 2224 Nahrung: 13900
MON, 15.09.2008, 10:007Versorgung Summe/Tag: (0,0,0,0,463,105,10,0)
MON, 15.09.2008, 10:003Vollstaendige Versorgung von Marktplatz. (17,17,17,19,12)
MON, 15.08.2011, 10:002Versorgung Buerger: Anz=251/1 Baustellen=0 => Tuecher: 2008 Nahrung: 12550
MON, 15.08.2011, 10:003Vollstaendige Versorgung von Marktplatz. (14,18,13,20,15)
MON, 15.08.2011, 10:007Versorgung Summe/Tag: (0,0,0,0,418,106,13,20)
MON, 15.08.2011, 10:001Versorgung Spiele: (3302) Aktiv=190 Inaktiv=7 Selbst=0 => Tuecher: 1186 Werkzeug: 383

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)