City information

Taxation of AnimalCity

Marketplace
Wood549
Stone341
Ore340
Wool726
Food444
Cloth0
Tool0
Taler12000
Occupancy2400
Capacity2400
Occupation Percentage100%

Recent days' taxes Page << 1 ... 901 902 903 904 905 ... 1500 >>
TimeCodeDescription
THU, 07.04.2011, 03:007Versorgung Summe/Tag: (0,0,0,0,36,5,2,0)
THU, 07.04.2011, 03:005Kein Spiel mehr aktiv.
THU, 07.04.2011, 03:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,33,5,2)
THU, 07.05.2009, 05:007Versorgung Summe/Tag: (0,0,0,0,38,11,2,0)
THU, 07.05.2009, 05:003Vollstaendige Versorgung von Marktplatz. (3,1,1,1,2)
THU, 07.05.2009, 05:001Versorgung Spiele: (1952) Aktiv=29 Inaktiv=4 Selbst=1 => Tuecher: 167 Werkzeug: 57
THU, 07.05.2009, 05:002Versorgung Buerger: Anz=19/0 Baustellen=1 => Tuecher: 152 Nahrung: 1140
THU, 07.05.2015, 03:002Versorgung Buerger: Anz=24/0 Baustellen=1 => Tuecher: 0 Nahrung: 600
THU, 07.05.2015, 03:007Versorgung Summe/Tag: (0,0,0,0,20,0,0,0)
THU, 07.05.2015, 03:001Versorgung Spiele: (4143) Aktiv=34 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
THU, 07.05.2015, 03:003Vollstaendige Versorgung von Marktplatz. (1,0,0,0,1)
THU, 07.06.2007, 06:582Versorgung Buerger: Anz=26/0 Baustellen=1 => Tuecher: 208 Nahrung: 1560

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)