City information

Taxation of ATLANTIS

Marketplace
Wood146
Stone290
Ore83
Wool374
Food307
Cloth0
Tool0
Taler6007
Occupancy1200
Capacity1200
Occupation Percentage100%

Recent days' taxes Page << 1 ... 912 913 914 915 916 ... 1118 >>
TimeCodeDescription
TUE, 22.11.2011, 20:002Versorgung Buerger: Anz=12/0 Baustellen=0 => Tuecher: 96 Nahrung: 600
TUE, 22.12.2009, 20:002Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
TUE, 22.12.2009, 20:007Versorgung Summe/Tag: (0,0,0,0,30,12,3,0)
TUE, 22.12.2009, 20:001Versorgung Spiele: (2701) Aktiv=32 Inaktiv=20 Selbst=0 => Tuecher: 221 Werkzeug: 90
TUE, 22.12.2009, 20:003Vollstaendige Versorgung von Marktplatz. (0,1,2,2,3)
TUE, 23.01.2007, 23:282Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
TUE, 23.01.2007, 23:283Vollstaendige Versorgung von Marktplatz. (0,3,0,2,2)
TUE, 23.01.2007, 23:281Versorgung Spiele: (1637) Aktiv=42 Inaktiv=5 Selbst=0 => Tuecher: 216 Werkzeug: 76
TUE, 23.01.2007, 23:287Versorgung Summe/Tag: (0,0,0,0,31,12,2,0)
TUE, 23.02.2010, 20:001Versorgung Spiele: (2764) Aktiv=28 Inaktiv=20 Selbst=0 => Tuecher: 196 Werkzeug: 82
TUE, 23.02.2010, 20:003Vollstaendige Versorgung von Marktplatz. (1,1,1,1,2)
TUE, 23.02.2010, 20:007Versorgung Summe/Tag: (0,0,0,0,20,10,3,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)