City information

Taxation of Guernica

Marketplace
Wood755
Stone608
Ore333
Wool1002
Food0
Cloth0
Tool0
Taler4
Occupancy2698
Capacity2700
Occupation Percentage99.9%

Recent days' taxes Page << 1 ... 361 362 363 364 365 ... 1496 >>
TimeCodeDescription
FRI, 12.09.2025, 22:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,22,0,0)
SAT, 14.12.2024, 22:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,22,0,0)
THU, 27.03.2025, 22:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,22,0,0)
WED, 27.11.2024, 22:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,22,0,0)
MON, 16.12.2024, 22:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,22,0,0)
THU, 28.11.2024, 22:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,22,0,0)
TUE, 25.03.2025, 22:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,22,0,0)
SUN, 22.12.2024, 22:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,22,0,0)
SAT, 27.09.2025, 22:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,22,0,0)
TUE, 09.09.2025, 22:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,22,0,0)
THU, 19.05.2022, 22:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,22,0,0)
TUE, 30.05.2023, 22:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,22,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)