City information

Taxation of LosVelozes

Marketplace
Wood67
Stone30
Ore0
Wool438
Food334
Cloth0
Tool0
Taler32587
Occupancy869
Capacity6500
Occupation Percentage13.4%

Recent days' taxes Page << 1 ... 1025 1026 1027 1028 1029 ... 1123 >>
TimeCodeDescription
SAT, 04.03.2006, 21:532Versorgung Buerger: Anz=71/0 Baustellen=0 => Tuecher: 568 Nahrung: 3550
SAT, 04.03.2006, 21:533Vollstaendige Versorgung von Marktplatz. (3,6,5,9,2)
SAT, 04.03.2006, 21:537Versorgung Summe/Tag: (0,0,0,0,119,36,6,0)
FRI, 03.03.2006, 21:541Versorgung Spiele: (1311) Aktiv=89 Inaktiv=0 Selbst=0 => Tuecher: 500 Werkzeug: 165
FRI, 03.03.2006, 21:542Versorgung Buerger: Anz=71/0 Baustellen=0 => Tuecher: 568 Nahrung: 3550
FRI, 03.03.2006, 21:543Vollstaendige Versorgung von Marktplatz. (6,4,8,6,1)
FRI, 03.03.2006, 21:547Versorgung Summe/Tag: (0,0,0,0,119,36,5,0)
THU, 02.03.2006, 21:541Versorgung Spiele: (1310) Aktiv=89 Inaktiv=0 Selbst=0 => Tuecher: 500 Werkzeug: 165
THU, 02.03.2006, 21:542Versorgung Buerger: Anz=71/0 Baustellen=0 => Tuecher: 568 Nahrung: 3550
THU, 02.03.2006, 21:543Vollstaendige Versorgung von Marktplatz. (6,6,4,5,3)
THU, 02.03.2006, 21:547Versorgung Summe/Tag: (0,0,0,0,118,35,5,0)
WED, 01.03.2006, 21:541Versorgung Spiele: (1309) Aktiv=89 Inaktiv=0 Selbst=0 => Tuecher: 500 Werkzeug: 165

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)