City information

Taxation of Charypso

Marketplace
Wood429
Stone211
Ore253
Wool480
Food327
Cloth0
Tool0
Taler8500
Occupancy1700
Capacity1700
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1076 1077 1078 1079 1080 ... 1117 >>
TimeCodeDescription
FRI, 09.09.2005, 23:037Versorgung Summe/Tag: (0,0,0,0,34,11,2,0)
THU, 08.09.2005, 23:021Versorgung Spiele: (766) Aktiv=31 Inaktiv=2 Selbst=0 => Tuecher: 166 Werkzeug: 53
THU, 08.09.2005, 23:022Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
THU, 08.09.2005, 23:023Vollstaendige Versorgung von Marktplatz. (1,1,0,2,3)
THU, 08.09.2005, 23:027Versorgung Summe/Tag: (0,0,0,0,33,11,2,0)
WED, 07.09.2005, 23:021Versorgung Spiele: (765) Aktiv=31 Inaktiv=2 Selbst=0 => Tuecher: 166 Werkzeug: 53
WED, 07.09.2005, 23:022Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
WED, 07.09.2005, 23:023Vollstaendige Versorgung von Marktplatz. (1,0,2,2,2)
WED, 07.09.2005, 23:027Versorgung Summe/Tag: (0,0,0,0,33,11,2,0)
TUE, 06.09.2005, 23:021Versorgung Spiele: (764) Aktiv=31 Inaktiv=2 Selbst=0 => Tuecher: 166 Werkzeug: 53
TUE, 06.09.2005, 23:022Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
TUE, 06.09.2005, 23:023Vollstaendige Versorgung von Marktplatz. (3,0,1,1,2)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)