City information

Taxation of LosVelozes

Marketplace
Wood5137
Stone17
Ore4
Wool43
Food19
Cloth0
Tool0
Taler32518
Occupancy5220
Capacity6500
Occupation Percentage80.3%

Recent days' taxes Page << 1 ... 1120 1121 1122 1123 >>
TimeCodeDescription
TUE, 17.05.2005, 22:372Versorgung Buerger: Anz=77/13 Baustellen=0 => Tuecher: 616 Nahrung: 3850
TUE, 17.05.2005, 22:373Vollstaendige Versorgung von Marktplatz. (4,10,8,1,2)
TUE, 17.05.2005, 22:377Versorgung Summe/Tag: (0,0,0,0,128,35,5,0)
MON, 16.05.2005, 22:371Versorgung Spiele: (1020) Aktiv=81 Inaktiv=0 => Tuecher: 425 Werkzeug: 142
MON, 16.05.2005, 22:372Versorgung Buerger: Anz=77/13 Baustellen=0 => Tuecher: 616 Nahrung: 3850
MON, 16.05.2005, 22:373Vollstaendige Versorgung von Marktplatz. (7,4,5,3,5)
MON, 16.05.2005, 22:377Versorgung Summe/Tag: (0,0,0,0,129,35,5,0)
SUN, 15.05.2005, 22:361Versorgung Spiele: (1019) Aktiv=81 Inaktiv=0 => Tuecher: 411 Werkzeug: 140
SUN, 15.05.2005, 22:362Versorgung Buerger: Anz=77/13 Baustellen=0 => Tuecher: 616 Nahrung: 3850
SUN, 15.05.2005, 22:363Vollstaendige Versorgung von Marktplatz. (8,2,6,5,3)
SUN, 15.05.2005, 22:367Versorgung Summe/Tag: (0,0,0,0,128,34,4,0)
FRI, 13.05.2005, 15:021Versorgung Spiele: (1017) Aktiv=81 Inaktiv=0 => Tuecher: 432 Werkzeug: 143

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)