City information

Taxation of Entenhausen

Marketplace
Wood439
Stone203
Ore192
Wool444
Food422
Cloth0
Tool0
Taler8500
Occupancy1700
Capacity1700
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1120 1121 1122 1123 1124 ... 1212 >>
TimeCodeDescription
WED, 15.08.2012, 05:021Versorgung Spiele: (3668) Aktiv=22 Inaktiv=20 Selbst=0 => Tuecher: 148 Werkzeug: 66
WED, 15.08.2012, 05:022Versorgung Buerger: Anz=25/0 Baustellen=0 => Tuecher: 200 Nahrung: 1250
WED, 15.08.2012, 05:023Vollstaendige Versorgung von Marktplatz. (1,2,1,2,2)
WED, 15.09.2010, 22:032Versorgung Buerger: Anz=25/0 Baustellen=0 => Tuecher: 200 Nahrung: 1250
WED, 15.09.2010, 22:033Vollstaendige Versorgung von Marktplatz. (2,2,3,0,1)
WED, 15.09.2010, 22:031Versorgung Spiele: (2968) Aktiv=17 Inaktiv=21 Selbst=4 => Tuecher: 143 Werkzeug: 63
WED, 15.09.2010, 22:037Versorgung Summe/Tag: (0,0,0,0,41,11,2,0)
WED, 15.10.2008, 22:093Vollstaendige Versorgung von Marktplatz. (2,1,1,4,1)
WED, 15.10.2008, 22:097Versorgung Summe/Tag: (0,0,0,0,43,14,2,0)
WED, 15.10.2008, 22:092Versorgung Buerger: Anz=26/0 Baustellen=0 => Tuecher: 208 Nahrung: 1300
WED, 15.10.2008, 22:091Versorgung Spiele: (2268) Aktiv=37 Inaktiv=0 Selbst=6 => Tuecher: 208 Werkzeug: 66
WED, 15.11.2006, 22:587Versorgung Summe/Tag: (0,0,0,0,52,16,2,20)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)