City information

Taxation of Incognitus

Marketplace
Wood650
Stone572
Ore341
Wool1006
Food831
Cloth0
Tool0
Taler17000
Occupancy3400
Capacity3400
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1119 1120 1121 1122 1123 ... 1176 >>
TimeCodeDescription
SAT, 30.06.2012, 18:007Versorgung Summe/Tag: (0,0,0,0,68,21,4,0)
FRI, 29.06.2012, 18:001Versorgung Spiele: (196) Aktiv=45 Inaktiv=0 Selbst=0 => Tuecher: 351 Werkzeug: 108
FRI, 29.06.2012, 18:002Versorgung Buerger: Anz=34/0 Baustellen=1 => Tuecher: 272 Nahrung: 2040
FRI, 29.06.2012, 18:003Vollstaendige Versorgung von Marktplatz. (5,2,3,4,1)
FRI, 29.06.2012, 18:007Versorgung Summe/Tag: (0,0,0,0,68,21,4,0)
THU, 28.06.2012, 18:001Versorgung Spiele: (195) Aktiv=45 Inaktiv=0 Selbst=0 => Tuecher: 351 Werkzeug: 108
THU, 28.06.2012, 18:002Versorgung Buerger: Anz=34/0 Baustellen=1 => Tuecher: 272 Nahrung: 2040
THU, 28.06.2012, 18:003Vollstaendige Versorgung von Marktplatz. (1,1,2,2,8)
THU, 28.06.2012, 18:007Versorgung Summe/Tag: (0,0,0,0,68,21,3,0)
WED, 27.06.2012, 18:001Versorgung Spiele: (194) Aktiv=45 Inaktiv=0 Selbst=0 => Tuecher: 351 Werkzeug: 108
WED, 27.06.2012, 18:002Versorgung Buerger: Anz=34/0 Baustellen=1 => Tuecher: 272 Nahrung: 2040
WED, 27.06.2012, 18:003Vollstaendige Versorgung von Marktplatz. (1,4,2,4,4)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)