City information

Taxation of Phantasia

Marketplace
Wood689
Stone165
Ore72
Wool94
Food970
Cloth0
Tool0
Taler31500
Occupancy1990
Capacity6300
Occupation Percentage31.6%

Recent days' taxes Page << 1 ... 1133 1134 1135 1136 1137 ... 1332 >>
TimeCodeDescription
TUE, 30.08.2005, 23:013Vollstaendige Versorgung von Marktplatz. (0,0,3,3,7)
TUE, 30.08.2011, 16:001Versorgung Spiele: (3317) Aktiv=79 Inaktiv=0 Selbst=5 => Tuecher: 457 Werkzeug: 151
TUE, 30.08.2011, 16:003Vollstaendige Versorgung von Marktplatz. (4,3,4,4,3)
TUE, 30.08.2011, 16:007Versorgung Summe/Tag: (0,0,0,0,74,27,5,0)
TUE, 30.08.2011, 16:002Versorgung Buerger: Anz=44/0 Baustellen=0 => Tuecher: 352 Nahrung: 2200
TUE, 30.08.2016, 16:001Versorgung Spiele: (5144) Aktiv=99 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
TUE, 30.08.2016, 16:007Versorgung Summe/Tag: (0,0,0,0,51,0,0,0)
TUE, 30.08.2016, 16:003Vollstaendige Versorgung von Marktplatz. (1,1,1,1,1)
TUE, 30.08.2016, 16:002Versorgung Buerger: Anz=61/0 Baustellen=1 => Tuecher: 0 Nahrung: 1525
TUE, 30.09.2008, 16:001Versorgung Spiele: (2253) Aktiv=69 Inaktiv=0 Selbst=2 => Tuecher: 390 Werkzeug: 126
TUE, 30.09.2008, 16:003Vollstaendige Versorgung von Marktplatz. (2,6,4,3,3)
TUE, 30.09.2008, 16:007Versorgung Summe/Tag: (0,0,0,0,84,24,5,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)