Stadtinformationen

Versorgung von Sherwood

Marktplatz
Holz271
Stein98
Erz599
Wolle595
Nahrung191
Tuch0
Werkzeug0
Taler5288
Belegung1754
Kapazität1800
Ausnutzungsgrad97.4%

Recent days' taxes Page << 1 ... 1182 1183 1184 1185 1186 ... 1236 >>
TimeCodeDescription
MON, 17.10.2005, 23:111Versorgung Spiele: (826) Aktiv=43 Inaktiv=3 Selbst=1 => Tuecher: 217 Werkzeug: 74
MON, 17.10.2005, 23:112Versorgung Buerger: Anz=17/1 Baustellen=0 => Tuecher: 136 Nahrung: 850
MON, 17.10.2005, 23:113Vollstaendige Versorgung von Marktplatz. (1,0,2,2,2)
MON, 17.10.2005, 23:117Versorgung Summe/Tag: (0,0,0,0,29,12,2,20)
SUN, 16.10.2005, 23:101Versorgung Spiele: (825) Aktiv=43 Inaktiv=3 Selbst=1 => Tuecher: 217 Werkzeug: 74
SUN, 16.10.2005, 23:102Versorgung Buerger: Anz=17/1 Baustellen=0 => Tuecher: 136 Nahrung: 850
SUN, 16.10.2005, 23:103Vollstaendige Versorgung von Marktplatz. (1,1,1,0,4)
SUN, 16.10.2005, 23:107Versorgung Summe/Tag: (0,0,0,0,28,12,2,20)
SAT, 15.10.2005, 23:101Versorgung Spiele: (824) Aktiv=43 Inaktiv=3 Selbst=1 => Tuecher: 217 Werkzeug: 74
SAT, 15.10.2005, 23:102Versorgung Buerger: Anz=17/1 Baustellen=0 => Tuecher: 136 Nahrung: 850
SAT, 15.10.2005, 23:103Vollstaendige Versorgung von Marktplatz. (3,0,0,1,3)
SAT, 15.10.2005, 23:107Versorgung Summe/Tag: (0,0,0,0,28,11,2,20)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)