City information

Taxation of Chinatown

Marketplace
Wood9
Stone4
Ore0
Wool5
Food10
Cloth0
Tool0
Taler66
Occupancy28
Capacity3200
Occupation Percentage.9%

Recent days' taxes Page << 1 ... 222 223 224 225 226 ... 777 >>
TimeCodeDescription
WED, 23.01.2013, 21:001Versorgung Spiele: (64) Aktiv=24 Inaktiv=0 Selbst=0 => Tuecher: 222 Werkzeug: 66
WED, 23.01.2013, 21:002Versorgung Buerger: Anz=16/0 Baustellen=1 => Tuecher: 128 Nahrung: 960
WED, 23.01.2013, 21:003Vollstaendige Versorgung von Marktplatz. (1,1,2,1,2)
WED, 23.01.2013, 21:007Versorgung Summe/Tag: (0,0,0,0,32,12,2,0)
TUE, 22.01.2013, 21:001Versorgung Spiele: (63) Aktiv=24 Inaktiv=0 Selbst=0 => Tuecher: 222 Werkzeug: 66
TUE, 22.01.2013, 21:002Versorgung Buerger: Anz=16/0 Baustellen=1 => Tuecher: 128 Nahrung: 960
TUE, 22.01.2013, 21:003Vollstaendige Versorgung von Marktplatz. (1,2,3,1,0)
TUE, 22.01.2013, 21:007Versorgung Summe/Tag: (0,0,0,0,32,12,2,0)
MON, 21.01.2013, 21:001Versorgung Spiele: (62) Aktiv=24 Inaktiv=0 Selbst=0 => Tuecher: 222 Werkzeug: 66
MON, 21.01.2013, 21:002Versorgung Buerger: Anz=16/0 Baustellen=1 => Tuecher: 128 Nahrung: 960
MON, 21.01.2013, 21:003Vollstaendige Versorgung von Marktplatz. (1,0,0,5,1)
MON, 21.01.2013, 21:007Versorgung Summe/Tag: (0,0,0,0,32,12,2,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)