City information

Taxation of TimeOut

Marketplace
Wood532
Stone320
Ore320
Wool918
Food510
Cloth0
Tool0
Taler4435
Occupancy2600
Capacity2600
Occupation Percentage100%

Recent days' taxes Page << 1 ... 279 280 281 282 283 ... 1299 >>
TimeCodeDescription
SAT, 02.11.2013, 00:012Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
SAT, 02.11.2013, 00:013Vollstaendige Versorgung von Marktplatz. (0,1,4,4,4)
SAT, 02.11.2013, 00:017Versorgung Summe/Tag: (0,0,0,0,35,24,6,0)
THU, 31.10.2013, 05:041Versorgung Spiele: (3246) Aktiv=84 Inaktiv=0 Selbst=0 => Tuecher: 567 Werkzeug: 177
THU, 31.10.2013, 05:042Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
THU, 31.10.2013, 05:043Vollstaendige Versorgung von Marktplatz. (2,4,2,2,3)
THU, 31.10.2013, 05:047Versorgung Summe/Tag: (0,0,0,0,35,24,6,0)
WED, 30.10.2013, 05:011Versorgung Spiele: (3245) Aktiv=84 Inaktiv=0 Selbst=0 => Tuecher: 567 Werkzeug: 177
WED, 30.10.2013, 05:012Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
WED, 30.10.2013, 05:013Vollstaendige Versorgung von Marktplatz. (4,1,3,6,0)
WED, 30.10.2013, 05:017Versorgung Summe/Tag: (0,0,0,0,35,25,6,0)
TUE, 29.10.2013, 05:011Versorgung Spiele: (3244) Aktiv=84 Inaktiv=0 Selbst=0 => Tuecher: 567 Werkzeug: 177

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)