City information

Taxation of NewEdition

Marketplace
Wood345
Stone294
Ore193
Wool555
Food413
Cloth0
Tool0
Taler9000
Occupancy1800
Capacity1800
Occupation Percentage100%

Recent days' taxes Page << 1 ... 318 319 320 321 322 ... 1119 >>
TimeCodeDescription
THU, 31.05.2012, 05:017Versorgung Summe/Tag: (0,0,0,0,27,9,3,0)
THU, 31.05.2012, 05:012Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800
THU, 31.05.2012, 05:014Versorgung ueber Lager abgewickelt.
THU, 31.05.2007, 23:573Vollstaendige Versorgung von Marktplatz. (2,0,1,1,3)
THU, 31.05.2007, 23:572Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
THU, 31.05.2007, 23:577Versorgung Summe/Tag: (0,0,0,0,28,11,2,0)
THU, 31.05.2007, 23:571Versorgung Spiele: (1489) Aktiv=31 Inaktiv=3 Selbst=0 => Tuecher: 196 Werkzeug: 63
THU, 31.03.2011, 05:002Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800
THU, 31.03.2011, 05:003Vollstaendige Versorgung von Marktplatz. (1,1,2,0,2)
THU, 31.03.2011, 05:001Versorgung Spiele: (2889) Aktiv=24 Inaktiv=15 Selbst=0 => Tuecher: 171 Werkzeug: 67
THU, 31.03.2011, 05:007Versorgung Summe/Tag: (0,0,0,0,27,9,3,0)
THU, 31.01.2013, 05:003Vollstaendige Versorgung von Marktplatz. (1,1,0,1,2)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)