City information

Taxation of Edoras

Marketplace
Wood150
Stone230
Ore210
Wool349
Food161
Cloth0
Tool0
Taler5500
Occupancy1100
Capacity1100
Occupation Percentage100%

Recent days' taxes Page << 1 ... 50 51 52 53 54 ... 1118 >>
TimeCodeDescription
FRI, 28.03.2014, 21:001Versorgung Spiele: (4093) Aktiv=48 Inaktiv=0 Selbst=0 => Tuecher: 309 Werkzeug: 95
FRI, 28.03.2014, 21:002Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
FRI, 28.03.2014, 21:003Vollstaendige Versorgung von Marktplatz. (3,4,0,2,0)
FRI, 28.03.2014, 21:007Versorgung Summe/Tag: (0,0,0,0,35,15,3,0)
THU, 27.03.2014, 21:001Versorgung Spiele: (4092) Aktiv=48 Inaktiv=0 Selbst=0 => Tuecher: 309 Werkzeug: 95
THU, 27.03.2014, 21:002Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
THU, 27.03.2014, 21:003Vollstaendige Versorgung von Marktplatz. (2,2,3,2,0)
THU, 27.03.2014, 21:007Versorgung Summe/Tag: (0,0,0,0,35,16,3,0)
WED, 26.03.2014, 21:001Versorgung Spiele: (4091) Aktiv=48 Inaktiv=0 Selbst=0 => Tuecher: 309 Werkzeug: 95
WED, 26.03.2014, 21:002Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
WED, 26.03.2014, 21:003Vollstaendige Versorgung von Marktplatz. (3,1,1,3,1)
WED, 26.03.2014, 21:007Versorgung Summe/Tag: (0,0,0,0,35,16,3,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)