City information

Taxation of Jenisiti

Marketplace
Wood374
Stone211
Ore376
Wool538
Food301
Cloth0
Tool0
Taler5939
Occupancy1800
Capacity1800
Occupation Percentage100%

Recent days' taxes Page << 1 ... 693 694 695 696 697 ... 1414 >>
TimeCodeDescription
WED, 11.07.2012, 18:002Versorgung Buerger: Anz=18/1 Baustellen=1 => Tuecher: 144 Nahrung: 1080
WED, 11.07.2012, 18:003Vollstaendige Versorgung von Marktplatz. (3,0,0,4,2)
WED, 11.07.2012, 18:007Versorgung Summe/Tag: (0,0,0,0,36,15,3,20)
TUE, 10.07.2012, 18:001Versorgung Spiele: (2201) Aktiv=46 Inaktiv=1 Selbst=0 => Tuecher: 319 Werkzeug: 98
TUE, 10.07.2012, 18:002Versorgung Buerger: Anz=18/1 Baustellen=1 => Tuecher: 144 Nahrung: 1080
TUE, 10.07.2012, 18:003Vollstaendige Versorgung von Marktplatz. (1,0,1,5,2)
TUE, 10.07.2012, 18:007Versorgung Summe/Tag: (0,0,0,0,36,15,3,20)
MON, 09.07.2012, 18:001Versorgung Spiele: (2200) Aktiv=46 Inaktiv=1 Selbst=0 => Tuecher: 319 Werkzeug: 98
MON, 09.07.2012, 18:002Versorgung Buerger: Anz=18/1 Baustellen=1 => Tuecher: 144 Nahrung: 1080
MON, 09.07.2012, 18:003Vollstaendige Versorgung von Marktplatz. (2,0,4,1,2)
MON, 09.07.2012, 18:007Versorgung Summe/Tag: (0,0,0,0,36,16,3,20)
SAT, 07.07.2012, 18:001Versorgung Spiele: (2198) Aktiv=46 Inaktiv=1 Selbst=0 => Tuecher: 319 Werkzeug: 98

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)