City information

Taxation of NewEdition

Marketplace
Wood358
Stone305
Ore200
Wool534
Food403
Cloth0
Tool0
Taler9000
Occupancy1800
Capacity1800
Occupation Percentage100%

Recent days' taxes Page << 1 ... 807 808 809 810 811 ... 1119 >>
TimeCodeDescription
TUE, 02.04.2013, 05:032Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
TUE, 02.04.2013, 05:037Versorgung Summe/Tag: (0,0,0,0,30,8,2,0)
TUE, 02.04.2013, 05:033Vollstaendige Versorgung von Marktplatz. (1,0,3,2,0)
TUE, 02.04.2013, 05:031Versorgung Spiele: (3622) Aktiv=12 Inaktiv=27 Selbst=1 => Tuecher: 99 Werkzeug: 56
TUE, 02.05.2006, 21:061Versorgung Spiele: (1095) Aktiv=31 Inaktiv=0 Selbst=1 => Tuecher: 181 Werkzeug: 55
TUE, 02.05.2006, 21:067Versorgung Summe/Tag: (0,0,0,0,32,10,2,20)
TUE, 02.05.2006, 21:063Vollstaendige Versorgung von Marktplatz. (0,1,1,3,2)
TUE, 02.05.2006, 21:062Versorgung Buerger: Anz=16/1 Baustellen=1 => Tuecher: 128 Nahrung: 960
TUE, 02.06.2009, 22:022Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800
TUE, 02.06.2009, 22:021Versorgung Spiele: (2222) Aktiv=21 Inaktiv=18 Selbst=1 => Tuecher: 144 Werkzeug: 61
TUE, 02.06.2009, 22:023Vollstaendige Versorgung von Marktplatz. (3,1,0,2,0)
TUE, 02.06.2009, 22:027Versorgung Summe/Tag: (0,0,0,0,27,9,2,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)