City information

Taxation of Mysteria

Marketplace
Wood414
Stone280
Ore230
Wool700
Food476
Cloth0
Tool0
Taler10500
Occupancy2100
Capacity2100
Occupation Percentage100%

Recent days' taxes Page << 1 ... 879 880 881 882 883 ... 1122 >>
TimeCodeDescription
TUE, 15.11.2011, 05:013Vollstaendige Versorgung von Marktplatz. (2,2,2,3,1)
TUE, 15.11.2011, 05:011Versorgung Spiele: (3394) Aktiv=51 Inaktiv=3 Selbst=1 => Tuecher: 339 Werkzeug: 107
TUE, 15.11.2011, 05:017Versorgung Summe/Tag: (0,0,0,0,38,17,4,0)
TUE, 15.12.2009, 07:007Versorgung Summe/Tag: (0,0,0,0,34,14,3,0)
TUE, 15.12.2009, 07:003Vollstaendige Versorgung von Marktplatz. (2,2,0,2,3)
TUE, 15.12.2009, 07:002Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
TUE, 15.12.2009, 07:001Versorgung Spiele: (2694) Aktiv=38 Inaktiv=6 Selbst=0 => Tuecher: 242 Werkzeug: 80
TUE, 16.01.2007, 23:271Versorgung Spiele: (1630) Aktiv=32 Inaktiv=9 Selbst=0 => Tuecher: 215 Werkzeug: 74
TUE, 16.01.2007, 23:273Vollstaendige Versorgung von Marktplatz. (1,2,2,1,2)
TUE, 16.01.2007, 23:272Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
TUE, 16.01.2007, 23:277Versorgung Summe/Tag: (0,0,0,0,34,12,2,0)
TUE, 16.02.2010, 07:007Versorgung Summe/Tag: (0,0,0,0,38,15,3,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)