City information

Taxation of FamilyCity

Marketplace
Wood261
Stone195
Ore236
Wool512
Food296
Cloth0
Tool0
Taler7500
Occupancy1500
Capacity1500
Occupation Percentage100%

Recent days' taxes Page << 1 ... 908 909 910 911 912 ... 1124 >>
TimeCodeDescription
WED, 28.02.2007, 23:322Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
WED, 28.02.2007, 23:323Vollstaendige Versorgung von Marktplatz. (2,1,1,2,1)
WED, 28.02.2007, 23:327Versorgung Summe/Tag: (0,0,0,0,30,11,2,0)
TUE, 27.02.2007, 23:321Versorgung Spiele: (1001) Aktiv=32 Inaktiv=0 Selbst=0 => Tuecher: 197 Werkzeug: 60
TUE, 27.02.2007, 23:322Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
TUE, 27.02.2007, 23:324Versorgung ueber Lager abgewickelt.
TUE, 27.02.2007, 23:327Versorgung Summe/Tag: (0,0,0,0,30,11,2,0)
MON, 26.02.2007, 23:331Versorgung Spiele: (1000) Aktiv=32 Inaktiv=0 Selbst=0 => Tuecher: 197 Werkzeug: 60
MON, 26.02.2007, 23:332Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
MON, 26.02.2007, 23:333Vollstaendige Versorgung von Marktplatz. (0,4,0,1,2)
MON, 26.02.2007, 23:337Versorgung Summe/Tag: (0,0,0,0,30,11,2,0)
SUN, 25.02.2007, 23:321Versorgung Spiele: (999) Aktiv=32 Inaktiv=0 Selbst=0 => Tuecher: 197 Werkzeug: 60

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)