City information

Taxation of NightowlsHome

Marketplace
Wood734
Stone470
Ore310
Wool909
Food483
Cloth0
Tool0
Taler14506
Occupancy2906
Capacity2900
Occupation Percentage100.2%

Recent days' taxes Page << 1 ... 943 944 945 946 947 ... 1127 >>
TimeCodeDescription
THU, 23.11.2006, 22:567Versorgung Summe/Tag: (0,0,0,0,90,26,4,0)
WED, 22.11.2006, 22:571Versorgung Spiele: (1575) Aktiv=72 Inaktiv=0 Selbst=3 => Tuecher: 357 Werkzeug: 120
WED, 22.11.2006, 22:572Versorgung Buerger: Anz=54/0 Baustellen=0 => Tuecher: 432 Nahrung: 2700
WED, 22.11.2006, 22:573Vollstaendige Versorgung von Marktplatz. (3,3,5,2,5)
WED, 22.11.2006, 22:577Versorgung Summe/Tag: (0,0,0,0,90,26,4,0)
TUE, 21.11.2006, 23:001Versorgung Spiele: (1574) Aktiv=72 Inaktiv=0 Selbst=3 => Tuecher: 357 Werkzeug: 120
TUE, 21.11.2006, 23:002Versorgung Buerger: Anz=54/0 Baustellen=0 => Tuecher: 432 Nahrung: 2700
TUE, 21.11.2006, 23:003Vollstaendige Versorgung von Marktplatz. (2,4,4,5,3)
TUE, 21.11.2006, 23:007Versorgung Summe/Tag: (0,0,0,0,90,26,4,0)
MON, 20.11.2006, 22:561Versorgung Spiele: (1573) Aktiv=72 Inaktiv=0 Selbst=3 => Tuecher: 357 Werkzeug: 120
MON, 20.11.2006, 22:562Versorgung Buerger: Anz=54/0 Baustellen=0 => Tuecher: 432 Nahrung: 2700
MON, 20.11.2006, 22:563Vollstaendige Versorgung von Marktplatz. (4,0,3,5,6)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)