City information

Taxation of Aventurien

Marketplace
Wood162
Stone190
Ore88
Wool254
Food206
Cloth0
Tool0
Taler4500
Occupancy900
Capacity900
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1042 1043 1044 1045 1046 ... 1184 >>
TimeCodeDescription
WED, 06.05.2009, 20:001Versorgung Spiele: (1861) Aktiv=28 Inaktiv=4 Selbst=6 => Tuecher: 169 Werkzeug: 56
WED, 06.06.2007, 23:592Versorgung Buerger: Anz=10/0 Baustellen=0 => Tuecher: 80 Nahrung: 500
WED, 06.06.2007, 23:593Vollstaendige Versorgung von Marktplatz. (2,2,0,0,1)
WED, 06.06.2007, 23:591Versorgung Spiele: (1161) Aktiv=26 Inaktiv=4 Selbst=5 => Tuecher: 167 Werkzeug: 54
WED, 06.06.2007, 23:597Versorgung Summe/Tag: (0,0,0,0,16,8,2,0)
WED, 06.06.2012, 20:007Versorgung Summe/Tag: (0,0,0,0,15,9,2,0)
WED, 06.06.2012, 20:001Versorgung Spiele: (2988) Aktiv=32 Inaktiv=4 Selbst=1 => Tuecher: 215 Werkzeug: 70
WED, 06.06.2012, 20:002Versorgung Buerger: Anz=9/0 Baustellen=0 => Tuecher: 72 Nahrung: 450
WED, 06.06.2012, 20:003Vollstaendige Versorgung von Marktplatz. (0,0,1,2,2)
WED, 06.07.2005, 22:482Versorgung Buerger: Anz=12/0 Baustellen=0 => Tuecher: 96 Nahrung: 600
WED, 06.07.2005, 22:481Versorgung Spiele: (461) Aktiv=29 Inaktiv=2 Selbst=3 => Tuecher: 185 Werkzeug: 57
WED, 06.07.2005, 22:487Versorgung Summe/Tag: (0,0,0,0,20,9,2,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)