City information

Taxation of OldFolksTown

Marketplace
Wood1800
Stone0
Ore1200
Wool0
Food0
Cloth0
Tool0
Taler0
Occupancy3000
Capacity3700
Occupation Percentage81.1%

Recent days' taxes Page << 1 ... 1098 1099 1100 1101 1102 ... 1138 >>
TimeCodeDescription
WED, 24.05.2006, 21:117Versorgung Summe/Tag: (0,0,0,0,116,30,4,0)
WED, 24.05.2006, 21:111Versorgung Spiele: (1393) Aktiv=57 Inaktiv=4 Selbst=3 => Tuecher: 327 Werkzeug: 110
WED, 24.06.2009, 23:007Versorgung Summe/Tag: (0,0,0,0,77,21,3,0)
WED, 24.06.2009, 23:001Versorgung Spiele: (2520) Aktiv=57 Inaktiv=5 Selbst=0 => Tuecher: 264 Werkzeug: 95
WED, 24.06.2009, 23:003Vollstaendige Versorgung von Marktplatz. (3,2,5,2,3)
WED, 24.06.2009, 23:002Versorgung Buerger: Anz=46/0 Baustellen=0 => Tuecher: 368 Nahrung: 2300
WED, 24.07.2013, 23:012Versorgung Buerger: Anz=32/0 Baustellen=0 => Tuecher: 256 Nahrung: 1600
WED, 24.07.2013, 23:017Versorgung Summe/Tag: (0,0,0,0,53,18,3,0)
WED, 24.07.2013, 23:013Vollstaendige Versorgung von Marktplatz. (2,1,4,3,2)
WED, 24.07.2013, 23:011Versorgung Spiele: (4011) Aktiv=54 Inaktiv=5 Selbst=0 => Tuecher: 282 Werkzeug: 101
WED, 24.08.2005, 21:593Vollstaendige Versorgung von Marktplatz. (1,6,1,5,7)
WED, 24.08.2005, 21:597Versorgung Summe/Tag: (0,0,0,0,102,26,4,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)