City information

Taxation of Millerntor

Marketplace
Wood101
Stone101
Ore32
Wool248
Food20
Cloth0
Tool0
Taler262
Occupancy502
Capacity2100
Occupation Percentage23.9%

Recent days' taxes Page << 1 ... 154 155 156 157 158 ... 1990 >>
TimeCodeDescription
WED, 14.11.2018, 05:012Versorgung Buerger: Anz=22/1 Baustellen=1 => Tuecher: 0 Nahrung: 550
WED, 14.11.2018, 05:017Versorgung Summe/Tag: (0,0,0,0,19,0,0,20)
WED, 14.11.2012, 05:012Versorgung Buerger: Anz=25/0 Baustellen=0 => Tuecher: 200 Nahrung: 1250
WED, 14.11.2012, 05:017Versorgung Summe/Tag: (0,0,0,0,42,19,3,0)
WED, 14.11.2012, 05:014Versorgung ueber Lager abgewickelt.
WED, 14.11.2012, 05:011Versorgung Spiele: (2917) Aktiv=52 Inaktiv=1 Selbst=3 => Tuecher: 349 Werkzeug: 107
WED, 14.11.2007, 21:592Versorgung Buerger: Anz=32/0 Baustellen=1 => Tuecher: 256 Nahrung: 1920
WED, 14.11.2007, 21:597Versorgung Summe/Tag: (0,0,0,0,64,18,3,0)
WED, 14.11.2007, 21:593Vollstaendige Versorgung von Marktplatz. (2,3,3,2,3)
WED, 14.11.2007, 21:591Versorgung Spiele: (1090) Aktiv=44 Inaktiv=0 Selbst=0 => Tuecher: 272 Werkzeug: 83
WED, 14.10.2020, 05:004Versorgung ueber Lager abgewickelt.
WED, 14.10.2020, 05:007Versorgung Summe/Tag: (0,0,0,0,18,0,0,20)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)