City information

Taxation of Saarluxia

Marketplace
Wood1000
Stone0
Ore0
Wool0
Food0
Cloth0
Tool0
Taler0
Occupancy1000
Capacity1700
Occupation Percentage58.8%

Recent days' taxes Page << 1 ... 939 940 941 942 943 ... 1500 >>
TimeCodeDescription
THU, 12.11.2020, 06:007Versorgung Summe/Tag: (0,0,0,0,17,0,0,0)
THU, 12.12.2013, 06:004Versorgung ueber Lager abgewickelt.
THU, 12.12.2013, 06:007Versorgung Summe/Tag: (0,0,0,0,47,14,2,0)
THU, 12.12.2013, 06:002Versorgung Buerger: Anz=28/0 Baustellen=0 => Tuecher: 224 Nahrung: 1400
THU, 12.12.2013, 06:001Versorgung Spiele: (3220) Aktiv=25 Inaktiv=17 Selbst=0 => Tuecher: 175 Werkzeug: 72
THU, 12.12.2019, 06:007Versorgung Summe/Tag: (0,0,0,0,17,0,0,0)
THU, 12.12.2019, 06:004Versorgung ueber Lager abgewickelt.
THU, 12.12.2019, 06:002Versorgung Buerger: Anz=20/0 Baustellen=1 => Tuecher: 0 Nahrung: 500
THU, 12.12.2019, 06:001Versorgung Spiele: (5411) Aktiv=38 Inaktiv=3 Selbst=0 => Tuecher: 0 Werkzeug: 0
THU, 13.01.2011, 23:002Versorgung Buerger: Anz=28/0 Baustellen=0 => Tuecher: 224 Nahrung: 1400
THU, 13.01.2011, 23:003Vollstaendige Versorgung von Marktplatz. (2,4,3,1,1)
THU, 13.01.2011, 23:001Versorgung Spiele: (2156) Aktiv=36 Inaktiv=1 Selbst=0 => Tuecher: 249 Werkzeug: 76

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)