City information

Taxation of IsleOfJoy

Marketplace
Wood402
Stone385
Ore110
Wool392
Food311
Cloth0
Tool0
Taler65
Occupancy1600
Capacity1600
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1025 1026 1027 1028 1029 ... 1282 >>
TimeCodeDescription
TUE, 19.02.2013, 05:011Versorgung Spiele: (2726) Aktiv=34 Inaktiv=6 Selbst=0 => Tuecher: 253 Werkzeug: 84
TUE, 19.02.2013, 05:013Vollstaendige Versorgung von Marktplatz. (2,3,0,2,1)
TUE, 19.02.2013, 05:012Versorgung Buerger: Anz=16/1 Baustellen=0 => Tuecher: 128 Nahrung: 800
TUE, 19.03.2013, 05:017Versorgung Summe/Tag: (0,0,0,0,27,13,3,20)
TUE, 19.03.2013, 05:011Versorgung Spiele: (2754) Aktiv=34 Inaktiv=6 Selbst=0 => Tuecher: 253 Werkzeug: 84
TUE, 19.03.2013, 05:012Versorgung Buerger: Anz=16/1 Baustellen=0 => Tuecher: 128 Nahrung: 800
TUE, 19.03.2013, 05:013Vollstaendige Versorgung von Marktplatz. (2,3,1,1,1)
TUE, 19.04.2011, 05:071Versorgung Spiele: (2054) Aktiv=15 Inaktiv=15 Selbst=5 => Tuecher: 120 Werkzeug: 52
TUE, 19.04.2011, 05:072Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 144 Nahrung: 1080
TUE, 19.04.2011, 05:073Vollstaendige Versorgung von Marktplatz. (0,3,1,0,3)
TUE, 19.04.2011, 05:077Versorgung Summe/Tag: (0,0,0,0,36,8,2,0)
TUE, 19.05.2009, 22:027Versorgung Summe/Tag: (0,0,0,0,32,11,3,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)