City information

Taxation of Clantobia

Marketplace
Wood984
Stone984
Ore439
Wool2203
Food1390
Cloth0
Tool0
Taler30000
Occupancy6000
Capacity6000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1042 1043 1044 1045 1046 ... 1116 >>
TimeCodeDescription
WED, 17.10.2007, 00:337Versorgung Summe/Tag: (0,0,0,0,28,8,2,0)
WED, 17.10.2012, 20:001Versorgung Spiele: (3731) Aktiv=93 Inaktiv=2 Selbst=2 => Tuecher: 696 Werkzeug: 216
WED, 17.10.2012, 20:007Versorgung Summe/Tag: (0,0,0,0,63,33,7,0)
WED, 17.10.2012, 20:003Vollstaendige Versorgung von Marktplatz. (7,3,1,6,2)
WED, 17.10.2012, 20:002Versorgung Buerger: Anz=38/0 Baustellen=0 => Tuecher: 304 Nahrung: 1900
WED, 17.11.2010, 20:003Vollstaendige Versorgung von Marktplatz. (4,6,2,3,2)
WED, 17.11.2010, 20:002Versorgung Buerger: Anz=35/0 Baustellen=1 => Tuecher: 280 Nahrung: 2100
WED, 17.11.2010, 20:007Versorgung Summe/Tag: (0,0,0,0,70,26,5,0)
WED, 17.11.2010, 20:001Versorgung Spiele: (3031) Aktiv=65 Inaktiv=5 Selbst=0 => Tuecher: 488 Werkzeug: 155
WED, 17.12.2008, 22:041Versorgung Spiele: (2331) Aktiv=18 Inaktiv=22 Selbst=2 => Tuecher: 132 Werkzeug: 61
WED, 17.12.2008, 22:047Versorgung Summe/Tag: (0,0,0,0,37,10,2,40)
WED, 17.12.2008, 22:042Versorgung Buerger: Anz=22/2 Baustellen=0 => Tuecher: 176 Nahrung: 1100

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)