City information

Taxation of Malediven

Marketplace
Wood24
Stone134
Ore23
Wool39
Food91
Cloth0
Tool0
Taler417
Occupancy311
Capacity1700
Occupation Percentage18.3%

Recent days' taxes Page << 1 ... 105 106 107 108 109 ... 963 >>
TimeCodeDescription
FRI, 24.08.2007, 01:177Versorgung Summe/Tag: (0,0,0,0,40,15,3,0)
FRI, 24.08.2007, 01:171Versorgung Spiele: (375) Aktiv=37 Inaktiv=0 Selbst=0 => Tuecher: 262 Werkzeug: 77
FRI, 24.08.2012, 06:003Vollstaendige Versorgung von Marktplatz. (1,1,1,5,4)
FRI, 24.08.2012, 06:007Versorgung Summe/Tag: (0,0,0,0,48,19,4,0)
FRI, 24.08.2012, 06:002Versorgung Buerger: Anz=24/0 Baustellen=1 => Tuecher: 192 Nahrung: 1440
FRI, 24.08.2012, 06:001Versorgung Spiele: (2203) Aktiv=54 Inaktiv=0 Selbst=0 => Tuecher: 384 Werkzeug: 117
FRI, 24.09.2010, 23:001Versorgung Spiele: (1503) Aktiv=50 Inaktiv=0 Selbst=0 => Tuecher: 344 Werkzeug: 105
FRI, 24.09.2010, 23:002Versorgung Buerger: Anz=24/0 Baustellen=0 => Tuecher: 192 Nahrung: 1200
FRI, 24.09.2010, 23:007Versorgung Summe/Tag: (0,0,0,0,40,17,4,0)
FRI, 24.09.2010, 23:003Vollstaendige Versorgung von Marktplatz. (1,4,1,1,4)
FRI, 24.10.2008, 23:002Versorgung Buerger: Anz=24/0 Baustellen=1 => Tuecher: 192 Nahrung: 1440
FRI, 24.10.2008, 23:001Versorgung Spiele: (803) Aktiv=43 Inaktiv=0 Selbst=0 => Tuecher: 298 Werkzeug: 87

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)