City information

Taxation of MagicTown

Marketplace
Wood573
Stone475
Ore390
Wool858
Food0
Cloth0
Tool0
Taler14
Occupancy2296
Capacity2300
Occupation Percentage99.8%

Recent days' taxes Page << 1 ... 1081 1082 1083 1084 1085 ... 2584 >>
TimeCodeDescription
THU, 03.01.2019, 20:007Versorgung Summe/Tag: (0,0,0,0,19,0,0,0)
THU, 03.01.2019, 20:001Versorgung Spiele: (5814) Aktiv=0 Inaktiv=73 Selbst=0 => Tuecher: 0 Werkzeug: 0
THU, 03.01.2019, 20:002Versorgung Buerger: Anz=23/0 Baustellen=1 => Tuecher: 0 Nahrung: 575
THU, 03.01.2013, 20:002Versorgung Buerger: Anz=29/0 Baustellen=0 => Tuecher: 232 Nahrung: 1450
THU, 03.01.2013, 20:001Versorgung Spiele: (3623) Aktiv=73 Inaktiv=0 Selbst=0 => Tuecher: 454 Werkzeug: 147
THU, 03.01.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,48,23,5,0)
THU, 03.01.2013, 20:003Vollstaendige Versorgung von Marktplatz. (6,2,2,2,2)
THU, 03.01.2008, 20:061Versorgung Spiele: (1796) Aktiv=58 Inaktiv=0 Selbst=3 => Tuecher: 304 Werkzeug: 101
THU, 03.01.2008, 20:067Versorgung Summe/Tag: (0,0,0,0,49,18,4,40)
THU, 03.01.2008, 20:063Vollstaendige Versorgung von Marktplatz. (4,5,1,1,1)
THU, 03.01.2008, 20:062Versorgung Buerger: Anz=29/2 Baustellen=0 => Tuecher: 232 Nahrung: 1450
THU, 02.12.2021, 20:001Versorgung Spiele: (6878) Aktiv=0 Inaktiv=73 Selbst=0 => Tuecher: 0 Werkzeug: 0

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)