City information

Taxation of LosVelozes

Marketplace
Wood251
Stone387
Ore13
Wool434
Food434
Cloth0
Tool10
Taler32550
Occupancy1569
Capacity6500
Occupation Percentage24.1%

Recent days' taxes Page << 1 ... 1091 1092 1093 1094 1095 ... 1123 >>
TimeCodeDescription
WED, 25.09.2013, 20:002Versorgung Buerger: Anz=61/0 Baustellen=0 => Tuecher: 488 Nahrung: 3050
WED, 25.09.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,101,36,7,0)
WED, 25.09.2013, 20:003Vollstaendige Versorgung von Marktplatz. (6,4,5,4,5)
WED, 25.10.2006, 22:521Versorgung Spiele: (1547) Aktiv=93 Inaktiv=0 Selbst=0 => Tuecher: 525 Werkzeug: 171
WED, 25.10.2006, 22:522Versorgung Buerger: Anz=66/0 Baustellen=0 => Tuecher: 528 Nahrung: 3300
WED, 25.10.2006, 22:523Vollstaendige Versorgung von Marktplatz. (4,3,7,3,7)
WED, 25.10.2006, 22:527Versorgung Summe/Tag: (0,0,0,0,110,35,6,0)
WED, 25.11.2009, 22:032Versorgung Buerger: Anz=70/0 Baustellen=0 => Tuecher: 560 Nahrung: 3500
WED, 25.11.2009, 22:031Versorgung Spiele: (2674) Aktiv=90 Inaktiv=12 Selbst=0 => Tuecher: 498 Werkzeug: 177
WED, 25.11.2009, 22:037Versorgung Summe/Tag: (0,0,0,0,117,35,6,0)
WED, 25.11.2009, 22:033Vollstaendige Versorgung von Marktplatz. (6,5,5,5,4)
WED, 25.12.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,94,34,7,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)