City information

Taxation of CAMELOT

Marketplace
Wood105
Stone103
Ore88
Wool634
Food469
Cloth0
Tool0
Taler1135
Occupancy1399
Capacity2000
Occupation Percentage70%

Recent days' taxes Page << 1 ... 1097 1098 1099 1100 1101 ... 1138 >>
TimeCodeDescription
FRI, 08.05.2009, 22:022Versorgung Buerger: Anz=28/0 Baustellen=0 => Tuecher: 224 Nahrung: 1400
FRI, 08.05.2009, 22:021Versorgung Spiele: (1477) Aktiv=39 Inaktiv=22 Selbst=2 => Tuecher: 267 Werkzeug: 103
FRI, 08.05.2009, 22:027Versorgung Summe/Tag: (0,0,0,0,46,16,3,0)
FRI, 08.04.2011, 21:007Versorgung Summe/Tag: (0,0,0,0,56,17,4,0)
FRI, 08.04.2011, 21:003Vollstaendige Versorgung von Marktplatz. (2,3,2,3,2)
FRI, 08.04.2011, 21:001Versorgung Spiele: (2176) Aktiv=40 Inaktiv=22 Selbst=1 => Tuecher: 283 Werkzeug: 108
FRI, 08.04.2011, 21:002Versorgung Buerger: Anz=28/0 Baustellen=1 => Tuecher: 224 Nahrung: 1680
FRI, 08.03.2013, 21:007Versorgung Summe/Tag: (0,0,0,0,56,21,4,0)
FRI, 08.03.2013, 21:003Vollstaendige Versorgung von Marktplatz. (2,2,3,2,4)
FRI, 08.03.2013, 21:002Versorgung Buerger: Anz=28/0 Baustellen=1 => Tuecher: 224 Nahrung: 1680
FRI, 08.03.2013, 21:001Versorgung Spiele: (2877) Aktiv=51 Inaktiv=19 Selbst=0 => Tuecher: 399 Werkzeug: 140
FRI, 08.02.2013, 21:002Versorgung Buerger: Anz=28/0 Baustellen=0 => Tuecher: 224 Nahrung: 1400

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)