City information

Taxation of Clantobia

Marketplace
Wood984
Stone984
Ore439
Wool2203
Food1390
Cloth0
Tool0
Taler30000
Occupancy6000
Capacity6000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 12 13 14 15 16 ... 1116 >>
TimeCodeDescription
FRI, 03.06.2005, 22:411Versorgung Spiele: (1038) Aktiv=28 Inaktiv=10 Selbst=1 => Tuecher: 166 Werkzeug: 62
FRI, 03.06.2005, 22:417Versorgung Summe/Tag: (0,0,0,0,30,11,2,0)
FRI, 03.06.2005, 22:412Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
FRI, 03.06.2005, 22:413Vollstaendige Versorgung von Marktplatz. (1,1,4,0,1)
FRI, 03.06.2011, 20:002Versorgung Buerger: Anz=37/0 Baustellen=0 => Tuecher: 296 Nahrung: 1850
FRI, 03.06.2011, 20:003Vollstaendige Versorgung von Marktplatz. (8,3,0,5,1)
FRI, 03.06.2011, 20:001Versorgung Spiele: (3229) Aktiv=77 Inaktiv=4 Selbst=0 => Tuecher: 572 Werkzeug: 179
FRI, 03.06.2011, 20:007Versorgung Summe/Tag: (0,0,0,0,62,29,6,0)
FRI, 03.07.2009, 22:077Versorgung Summe/Tag: (0,0,0,0,38,12,2,20)
FRI, 03.07.2009, 22:072Versorgung Buerger: Anz=23/1 Baustellen=0 => Tuecher: 184 Nahrung: 1150
FRI, 03.07.2009, 22:071Versorgung Spiele: (2529) Aktiv=22 Inaktiv=21 Selbst=2 => Tuecher: 160 Werkzeug: 68
FRI, 03.07.2009, 22:073Vollstaendige Versorgung von Marktplatz. (2,3,0,2,1)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)