City information

Taxation of OldFolksTown

Marketplace
Wood0
Stone3000
Ore0
Wool0
Food0
Cloth0
Tool0
Taler0
Occupancy3000
Capacity3700
Occupation Percentage81.1%

Recent days' taxes Page << 1 ... 145 146 147 148 149 ... 1138 >>
TimeCodeDescription
FRI, 28.02.2014, 23:002Versorgung Buerger: Anz=33/0 Baustellen=0 => Tuecher: 264 Nahrung: 1650
FRI, 28.02.2014, 23:003Vollstaendige Versorgung von Marktplatz. (3,2,1,3,3)
FRI, 28.03.2008, 21:107Versorgung Summe/Tag: (0,0,0,0,90,24,3,0)
FRI, 28.03.2008, 21:103Vollstaendige Versorgung von Marktplatz. (2,5,2,3,5)
FRI, 28.03.2008, 21:102Versorgung Buerger: Anz=54/0 Baustellen=0 => Tuecher: 432 Nahrung: 2700
FRI, 28.03.2008, 21:101Versorgung Spiele: (2067) Aktiv=51 Inaktiv=5 Selbst=5 => Tuecher: 282 Werkzeug: 96
FRI, 28.03.2014, 23:002Versorgung Buerger: Anz=33/0 Baustellen=0 => Tuecher: 264 Nahrung: 1650
FRI, 28.03.2014, 23:007Versorgung Summe/Tag: (0,0,0,0,55,18,4,0)
FRI, 28.03.2014, 23:001Versorgung Spiele: (4259) Aktiv=55 Inaktiv=5 Selbst=0 => Tuecher: 292 Werkzeug: 104
FRI, 28.03.2014, 23:003Vollstaendige Versorgung von Marktplatz. (0,1,6,1,4)
FRI, 28.04.2006, 21:053Vollstaendige Versorgung von Marktplatz. (3,3,3,4,8)
FRI, 28.04.2006, 21:052Versorgung Buerger: Anz=69/0 Baustellen=0 => Tuecher: 552 Nahrung: 3450

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)